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Serious games for serious crises: reflections from an infectious disease outbreak matrix game

While there is widespread recognition of global health failures when it comes to infectious disease outbreaks, there is little discussion on how policy-makers and global health organizations can learn to better prepare and respond. Serious games provide an underutilized tool to promote learning and innovation around global health crises. In order to explore the potential of Serious Games as a policy learning tool, Global Affairs Canada, in collaboration with the Department of National Defense and academic partners, developed and implemented a matrix game aimed at prompting critical reflection and gender-based analysis on infectious disease outbreak preparedness and response. This commentary, written by the core development team, reflects on the process and outcomes of the gaming exercise, which we believe will be of interest to others hoping to promote innovative thinking and learning around global health policy and crisis response, as well as the application of serious games more broadly.

Smith et al (2020). Serious games for serious crises: reflections from an infectious disease outbreak matrix game. Globalization and Health. 16(18).

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Gender Working Group

We meet online on the third Wednesday of every month to discuss key issues, activities, opportunities, and ideas for collaboration. We have a long and growing list of resources on gender and COVID-19.

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Serious games for serious crises: reflections from an infectious disease outbreak matrix game

Gender Working Group

We meet online on the third Wednesday of every month to discuss key issues, activities, opportunities, and ideas for collaboration. We have a long and growing list of resources on gender and COVID-19.

JOIN US >

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